Skill retention after desktop and head-mounted-display virtual reality training

Abstract

Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.

BibTeX

				
					@article{farr_pietschmann_zürcher_bohné_2023, title={Skill retention after desktop and head-mounted-display virtual reality training}, volume={4}, DOI={10.1017/exp.2022.28}, journal={Experimental Results}, publisher={Cambridge University Press}, author={Farr, Alexander and Pietschmann, Leon and Zürcher, Paul and Bohné, Thomas}, year={2023}, pages={e2}}
				
			
APA Reference

Farr, A., Pietschmann, L., Zürcher, P., & Bohné, T. (2023). Skill retention after desktop and head-mounted-display virtual reality training. Experimental Results, 4, E2. doi:10.1017/exp.2022.28

Cyber-human Lab Contributors

Paul-David Zürcher

Paul-David Zuercher is a postgraduate researcher at the Cyber-Human lab at the Universiy of Cambridge’s Department of Engineering. His research is focusing on optimisation...

Dr Thomas Bohné

Thomas Bohné is the founder and head of the Cyber-Human Lab at the University of Cambridge’s Department of Engineering. He is also leading research...