Slawomir Tadeja

Program of the IEEE RAS/EMBS BioRob 2024 Available Online

Please come to see our paper presented in the form of a poster on Tuesday, September 3, during Poster Session 2, Afternoon Poster Sessions (16:35 – 17:50). Please find the detailed program of the IEEE RAS/EMBS BioRob 2024 under this address: https://www.biorob2024.org/detailed-program/ CHL will be represented by our former (and incoming) student and first author, […]

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Paper accepted for publication journal track at the IEEE ISMAR 2024

Our research on AR evaluation in industrial settings, co-authored by former CHL members V. Zhang, A. Albers, and C. Saeedi-Givi, has been accepted for a very competitive journal track (< 23% acceptance) and publication in the IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), special issue of the 2014 IEEE International Symposium on Mixed

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Paper Accepted for Presentation at the IEEE/RSJ IROS 2024

A paper, co-authored by former and current CHL members, including our former UROP student Tianye Zhou and former visiting postgraduate student Matteo Capponi, was accepted for oral presentation at the 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2024): Using Augmented Reality in Human-Robot Assembly: A Comparative Study of Eye-Gaze and Mid-Air Pointing

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Regular Paper Accepted for Presentation at IEEE RAS/EMBS BioRob 2024

A paper, co-authored by former and current CHL members, was accepted as a regular paper to be presented at the 10th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics (BioRob 2024): Exergame-Like Feedback for Passive Upper Limbs Exoskeleton Fitting: A Feasibility Study with Augmented Reality Author(s): Christine Saeedi-Givi, Lennard Schwaab, Thomas Bohné, Slawomir Konrad Tadeja

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A New Article to be Published in Computers & Graphics journal

Immersive Presentations of Real-World Medical Equipment through Interactive VR Environment Populated with the High-Fidelity 3D Model of Mobile MRI Unit was recently accepted for publication and will soon be published in the Computers & Graphics journal. This article is an extended version of our previous workshop publication presented during the 2nd Workshop on XR for

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