Publications
- 2022
HyperColor: A HyperNetwork Approach for Synthesizing Auto-Colored 3D Models for Game Scenes Population
Kostiuk, I.,Stachura, P., Tadeja, S. K.,Trzciński, T. and Spurek, P.
- 2022
Optimising virtual reality training in industry using crowdsourcing
Zürcher, P., Bohné, T., Eger, V. M., Müller, F.
- 2022
Augmented Workforce: Empowering People, Transforming Manufacturing
Möncks, M., Roth, E., Bohné, T., Basso, M., & Betti, F.
- 2021
Augmented Workforce Canvas: a management tool for guiding human-centric, value-driven human-technology integration in industry
Möncks, M., Roth, E., Bohné, T., Romero, D. and Stahre, J.
- 2021
Technology-mediated Learning in Industry: Solution Space, Implementation, Evaluation
Roth, E., Möncks, M.
- 2021
Perception Engineering Learning With Virtual Reality
Bohné, T., Heine, I., Gürerk, Ö., Rieger, C., Kemmer, L., Cao., L. Y.
- 2021
Immersive tech: Making VR/AR collaboration work
Bohné, T., Friederici, N.
- 2021
A Multimodal Data Processing System for LiDAR-Based Human Activity Recognition
Roche, J., De-Silva, V., Hook, J., Möncks, M., Kondoz, A.
- 2021
The future of human-robot interaction: A look at three scenarios
Bohné, T., Krieger, B., Archenti, A.
- 2021
Augmented Workforce: Contextual, Cross-hierarchical Enquiries on Human-technology Integration in Industry
Möncks, M., Roth, E., Bohné, T. & Kristensson, P. O.
- 2020
Cyber-Physical Operator Assistance Systems in Industry: Cross-Hierarchical Perspectives on Augmenting Human Abilities
Möncks, M., Roth, E. & Bohné, T.
- 2020