Publications
- 2025
Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training
Patryk Bartyzel, Magdalena Igras-Cybulska, Daniela Hekiert, Magdalena Majdak, Grzegorz Łukawski, Thomas Bohné, Sławomir Tadeja
- 2025
Gaussian Splatting with NeRF-based color and opacity
Dawid Malarz, Weronika Smolak-Dyżewska, Jacek Tabor, Sławomir Tadeja, Przemysław Spurek
- 2024
Using Augmented Reality in Human-Robot Assembly: A Comparative Study of Eye-Gaze and Hand-Ray Pointing Methods
Sławomir K. Tadeja; Tianye Zhou; Matteo Capponi; Krzysztof Walas; Thomas Bohné; Fulvio Forni
- 2024
A Novel Approach to Enhance VR User Awareness of Nearby Non-Virtual Hazards through Adaptive Visual Alerts
Krzysztof Moskala; Marek Frankowski; Magdalena Igras-Cybulska; Thomas Bohné; Aleksandra Witoszek-Kubicka; Sławomir Tadeja
- 2024
Assessing AR Visualizations during Non-Complex Assembly: Reporting Preliminary Results from a Crowdsourcing Rework Study
Alexander Albers; Magdalena Igras-Cybulska; Sławomir K. Tadeja; Thomas Bohné
- 2024
How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets
Adam Banaszczyk; Mikołaj Łysakowski; Michał R. Nowicki; Piotr Skrzypczyński; Sławomir K. Tadeja
- 2024
Educating Manufacturing Operators by Extending Reality with AI
Paul-David Zuercher, Michel Schimpf, Slawomir Tadeja & Thomas Bohné
- 2024
Hokusai’s Woodcut-Inspired Immersive Art: Studying Immersion Levels and Emotional Impact Across Image, Film and Virtual Reality
Maria Kurpios; Sławomir K. Tadeja; Thomas Bohné; Magdalena Igras-Cybulska
- 2024
FAST Design Methodology for Swift XR Prototyping: An Interior Design System Example
Sławomir K. Tadeja; Andrzej Filipowski; Marek Frankowski; Magdalena Igras-Cybulska; Thomas Bohné; Per Ola Kristensson
- 2024
Exergame-Like Feedback for Passive Upper Limbs Exoskeleton Fitting: A Feasibility Study with Augmented Reality
Christine Saeedi-Givi; Lennard Schwaab; Thomas Bohné; Sławomir K. Tadeja
- 2024
The power of play: gamification in virtual workplace training
Eger, V. M., Georganta, E., Zuercher, P. D. J., Mueller, F., Bohné, T., & Diefenbach, S.
- 2024